9/2/2023 0 Comments Battle fleet space marinesAs it is written in the Codex, so shall it be." I just can't figure out torpedoes properly and dealing with Tyranids with Torpedo heavy ships." We follow in the footsteps of Guilliman. I switched to an Exorcist because it's faster, has the same launch capacity as an Emperor, and carries a good amount of weapons. That being said.I'm open to more options but against Tyranids I find the Nova Cannon best to take out the big ones as they always successfully close the distance. That and then the dominators' macro batteries. The Nova Cannons help even the odds by taking out or crippling ships way before you even engage. The reality is that as time goes on you'll be fighting outnumbered and tagging ships out isn't really helpful either. In the campaign I ended up with 1 Exorcist, 3-4 Dominators and the rest escorts for scouting. I calculated the DPS for all distances (assuming that 100% until 4.5, 80% after 4.5 up to 9, and so on) for the Overlord and Armageddon. Originally posted by sherlock:I'm a bit confused about the recommendation for the Overlord by so many players. What's the main argument to go for the Dominator instead of the Armageddon for people? Past 13.5 both do very little damage and both should not engage at that distance to be effective. With reload (skill) the difference increases since the Armageddon's macro batteries do 18 damage a shot, instead of the Overlords plasma batteries' 12. The DPS calculation even ignores that the heavy lance batteries of the Armageddon set the armour of the targeted ship to 50 which means they'll cause more damage than a plasma shot would. In the sweet spot for imperial ships, the Armageddon seems to perform better and has higher crit chances for all weapons (except the lancer turrets which are identical). I calculated the DPS for all distances (assuming that 100% until 4.5, 80% after 4.5 up to 9, and so on) for the Overlord and Armageddon.Īs we can see, the Armageddon beats the Overlord at any distance except past 13.5, where its main batteries can no longer fire. I'm a bit confused about the recommendation for the Overlord by so many players. Only as system guard for systems where I need to have a fleet, or two fleets of some light cruisers with Strike Cruiser mkII as flagship. Have a fleet full of Avengers, but although it's fun to watch sometimes it doesn't seem all that flexible and they are still being killed much more quicker than ordinary fleets. Thinking about pure armageddons fleet though - it worked rather nice in skirmish vs AI, especially with boosted crit chance for lances. They are doing fine because of that here have my preferabe fleet for IM (retribution, 2 overlords, 2 lance dauntless). Hide in a Cloud™ and it'll do wonders, or chase slow enemies with silent running.Īnd I rerolled enough so that all my admirals have augur array upgrade, rad tempest and cybernetics orb. Now Novas here are used as artillery - with Lock On! stance their crit chance in beta is 16% and that's quite nice. Ark can tank pretty good and in beta crits on BS class ships are rather minimal.ģ) Three Dictators, a ton of Novas. Classic, nothing much to add.Ģ) Ark and two cruisers (dictators preferably, have a fleet with tyrants, but didn't try it), Nova escorts. I'm currently toying with an Imperial Navy fleet made of nothing but Defiant and Dauntless light cruisers, but not having something that can tank makes it very micro heavy.įor AdMec I use three compositions mainly, not sure which one works better:ġ) Dictators all the way, Nova escort. SM escorts being able to use Honor the Chapter is incredibly powerful.įor Spire's fleet I prefer focusing on macros + torpedoes + ramming to benefit from his skills (Tyrant, his Lunar, Overlords), with SM's in support to bring the launch bays + boarding (Even a single strike cruiser can pump out enough fighters to protect everything). I find the vanguards are just lacking in everything, so I just scrap them. Also having all ships the same makes mirco easier.įor Space Marines, I prefer the Strike Cruisers with launch bays (Mk 1 iirc). This is my preferred fleet for dealing with those annoying Eldar, I just wait for them to use up their dash and then Nova them straight to hell. Left over points go to sword/gladius frigates for scouting. It brings every single weapon type to the table thanks to the added lance turrets vs. For AdMech, I find mass Dictators to be very good.
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