Each successive knockout is harder to recuperate from you might be able to get up twice, maybe even three times, but after that you’ve lost for good. In any other circumstances, when a character health’s gauge is depleted, they have ten seconds to try and get back up with a partial refill by mashing buttons. To trigger either type, however, you have to first touch the opponent with a special opening attack that cannot be blocked, but can be evaded, interrupted by a faster attack or countered with a knockback. The first takes you to a separate screen where you input a series of buttons of your choice, and the opponent has a few seconds to then repeat the same inputs as they appear on-screen, QTE-style, to try and minimize the damage the second, which requires that your health be low in addition to a full Emotion gauge, instantly kills the opponent. As you pull different moves, you charge your Emotion gauge, which, when full, can be used for two types of Supers. There are no throws and no crouching, but certain moves can break an opponent’s guard, while combos can be broken with a knockback move at the cost of some Spirit Energy, which refills gradually. The basic setup is simple there’s a weak attack, a strong one, and a special move button, with a few variations of each triggered by combining them with different directions. The first of two 3D fighters developed by Dimps, Yu Yu Hakusho Forever is fun, flashy and shallow, perhaps like the anime itself. Yu Yu Hakusho Forever – Playstation 2 (2005) Yu Yu Hakusho Conclusion – PlayStation 2 cont., Nintendo DS, Mobile.Yu Yu Hakusho Part 4 – Game Boy Advance, PlayStation 2.Yu Yu Hakusho Part 3 – Mega Drive, Game Gear, 3DO.Yu Yu Hakusho Part 2 – Famicom & Super Famicom.Yu Yu Hakusho Part 1 – Intro, Game Boy & PC Engine CD.
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