Instead of doing cap more often, you should do it less. Reasoning: Right now Darkness feels too Micromanag-y. Cap has been restored to previous values (this should allow players who were capped previously to continue producing dark matter, let me know if it doesn't). Changed: Singularity Shop no longer takes from cap, only current.The timer of Potions should work again as intendedĪ big thank you to Tireless Ghost who made all of these fix & improvement and who keep working on the game to fix all the issue (and maybe bring us some shiny new content in the future ːsteamhappyː).Potions: Temporarily and in preparation for upcoming changes, the bonuses granted by potions have been limited to 2000-10'000%, more information available in Discord.Cultist: If a "soft reset" was necessary in the dungeon, his current exp is reset to 1.The offline calculation has been optimised and is now much faster.The needs of the slimes were reset when none or 0 was displayed.The offline calculation for Arena skills has been limited to 10'000 to prevent further problems.Skills/Shops: The tooltips will no longer show Infinity/NaN when a bonus goes above 1e308.Fixed a bug where the exp needed to reach the arena level was lower than intended.The arena can now handle values above 1e308.BabyDemons from the Darkness Shop also increased the level of the same upgrade from the PlazaShop => This was a purely visual bug and does not lead to a reduction of the BabyDemon Cap.Perkshop page 4: Fixed a bug where the upgrade for the cost reduction of the. Perkshop page 3: Some inconsistencies in the tooltip were corrected.Double Chance have been improved to better reflect when they are at the cap.Perkshop : The Tooltips for Adventure Crit-Chance and Adventure.
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